The final example proceeds as a personal view of an improvement upon the last two, it follows the journey of a male character as they navigate and interact with different animals and aspects of the environment. During each interaction everything but the man becomes the victim to his whims and decisions, and as the user continues to watch they begin to associate what they are seeing with various aspects of life that happen; Hunting, fishing, product testing, traffic, and pollution, to name a few. All while accompanied by a piece of recognisable music; In the Hall of the Mountain King by Edvard Grieg. The animation follows the rhythm and beat of the music piece and combines all its audio/ visual elements together into a final product that manages to deliver its meaning and purpose to its audience without having a single line of spoken dialogue. In this example the target audience feels less than clear, as it seems designed more to provide a quirky stylistic view into someone’s emotions rather than explaining or delivering information.