References Arnaudo, M., 2018. Storytelling in the modern board game: Narrative trends from the late 1960s to today. McFarland. Blake, Laurie. 2021. The Greatest Board Games Ever Made?! | Legacy Games Explained No Rolls Barred. Video. Available Online. https://www.youtube.com/watch?v=4NbK-AUBAFA&t=68s [Accessed 6/11/2024] Board Game Geek, N.D. Mechanism: Legacy Available Online https://boardgamegeek.com/boardgamefamily/25404/mechanism-legacy [Accessed 6/11/2024] … Continue reading References
Author: muir2022
Gantt Chart
Gantt Chart To achieve my goal I will need to utilise my time efficiently and ensure I achieve my targets in an appropriate time frame. To assist with this I have utilised a Gantt chart to help manage my time and structure a plan to follow for this assignment. Thanks to doing something similar in… Continue reading Gantt Chart
Sample Artwork and Inspiration
Sample Artwork and Inspiration Maps Here are some examples of map ideas I will be using to design my game board utilising software made available to me on Inkarnate. Inkarnate is a free to use, with a paid subscription model website that allows users to design and create fantasy style maps with a variety of… Continue reading Sample Artwork and Inspiration
Scope
Scope I intend to produce a fully functioning board game design consisting of, but not limited to; Game Board I will be designing a main game board for the game to take central place in, it will act as a navigating tool for the players and a display for all public game information.… Continue reading Scope
Demographics and Gaming Habits
Demographics and Gaming Habits In this section I will be exploring and analysing a research article specific to the board game enthusiasts demographics, preferences and motivations. Conducted by a team of researchers, the paper reveals detailed information revealing typical information about the average board game enthusiast. In table one it explores the typical demographics of… Continue reading Demographics and Gaming Habits
Research
Research History Board games have been a source of entertainment throughout history, with people across the globe finding ways to utilise pieces, boards, and dice to their advantage.The earliest board games date back as far as 3000 BC found after being excavated from egyptian dig sites (Donovan 2018). Throughout history people have looked for ways… Continue reading Research
Subject, Audience, & Purpose
Subject, Audience & Purpose Intro In this Proposal, I will be presenting my idea for a final piece of work I will be delivering later on in this academic year. In these blog posts I will be navigating through different aspects of the workload and will be outlining and explaining the different thought processes I… Continue reading Subject, Audience, & Purpose
Research Proposal
Research Proposal Proposal For my Emerging Technologies research proposal, I have considered multiple options to undertake, and after experiencing the different technologies in this module my final decision is to expand on an area that interests me outside of my studies. I enjoy storytelling and worldbuilding, so for my research project proposal I will… Continue reading Research Proposal
VR Immersive Art
VR Immersive Art “Virtual Reality (VR) devices are fast becoming a creativity tool that we can use to create 3D art” (XR Tech 2021) As with the other technologies we have been discussing VR is also fast becoming more prominent in every day life. With the advancements it has taken over the years the… Continue reading VR Immersive Art
Immersive User Experience (UX) and Augmented Reality (AR)
Immersive User Experience (UX) and Augmented Reality (AR) *Author note – There was an issue with the publishing of the AR images on Zapworks so the final product images are unavailable Another example of how Extended reality can be used to enhance user experience is that of Augmented Reality (AR). AR is an experience where… Continue reading Immersive User Experience (UX) and Augmented Reality (AR)