Collage is understood to have originated in 1912 as an anomalous creative act that claimed the movement from Analytical cubism to synthetic cubism (Hildner 1996). Coming from the French word coller, which roughly means “to glue”; the motive for how the collage artform came about is relatively unknown, but is generally believed that it was… Continue reading Modern retro collage and Cristiana Couciero
Author: muir2022
Series of solutions to exercises
Elementor Guide – https://muir-2022.hulldesign.co.uk/home/elementor-349/ Icebreaker adobe XD presentation – https://youtu.be/xOq15avYdPk IceBreaker storyboard and design system Spring up adobe XD presentation – https://www.youtube.com/watch?v=J5UuNc5abQs
Series of solutions to exercises
Design Portfolio
tesst
Development Log
Three Cover Designs
Here are three different cover designs, one was designed as the cover of the rulebook. The other two were designed as game box cover art. Discussing the first design, the rulebook design. The theme of the design came first. With the game being set within a fictional popular city what better way to express that… Continue reading Three Cover Designs
Four to Six Traditional or Online Editorial Information Pages
For the editorial information pages I have designed the first four pages of the rulebook for Affinicity. Trying to conceive an idea for this I took inspiration from one of the cover designs and decided to pursue the theme of the travel guide. The design process then began by arranging the layout of how the… Continue reading Four to Six Traditional or Online Editorial Information Pages
Traditional or Online Conceptual Editorial Masthead (Logo) Design
The subject for this topic will be taking the optional approach and instead will be presenting as a board game. The name of this game is Affinicity (Ah-Fi-Ni-Si-Tee) and is intended to be a “meeple-placement, resource management “ game. The intended audience would be two-fold, initially publishers and companies to receive the game and market… Continue reading Traditional or Online Conceptual Editorial Masthead (Logo) Design
Typographical Graphic Standards
The design process for this was a strange one to figure out. The research that took place yielded some results that allowed me to have a certain guideline and grasp of the concept. As a side note I realise this would have potentially worked better for myself had i been following the magazine concept originally… Continue reading Typographical Graphic Standards
Colour
“Colour defines our world and our emotions” (Feisner 2006). It will be one of, if not the first thing you notice about a board game, and therefore it appears obvious that a good colour palette would be viable in producing a well received game. Within a board games design, it is believed good use of… Continue reading Colour