Modern retro collage and Cristiana Couciero

Collage is understood to have originated in 1912 as an anomalous creative act that claimed the movement from Analytical cubism to synthetic cubism (Hildner 1996). Coming from the French word coller, which roughly means “to glue”; the motive for how the collage artform came about is relatively unknown, but is generally believed that it was… Continue reading Modern retro collage and Cristiana Couciero

Series of solutions to exercises

Elementor Guide – https://muir-2022.hulldesign.co.uk/home/elementor-349/ Icebreaker adobe XD presentation – https://youtu.be/xOq15avYdPk IceBreaker storyboard and design system Spring up adobe XD presentation – https://www.youtube.com/watch?v=J5UuNc5abQs

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Categorized as Adobe Web

Three Cover Designs

Here are three different cover designs, one was designed as the cover of the rulebook. The other two were designed as game box cover art. Discussing the first design, the rulebook design. The theme of the design came first. With the game being set within a fictional popular city what better way to express that… Continue reading Three Cover Designs

Four to Six Traditional or Online Editorial Information Pages

For the editorial information pages I have designed the first four pages of the rulebook for Affinicity. Trying to conceive an idea for this I took inspiration from one of the cover designs and decided to pursue the theme of the travel guide. The design process then began by arranging the layout of how the… Continue reading Four to Six Traditional or Online Editorial Information Pages

Traditional or Online Conceptual Editorial Masthead (Logo) Design

The subject for this topic will be taking the optional approach and instead will be presenting as a board game. The name of this game is Affinicity (Ah-Fi-Ni-Si-Tee) and is intended to be a “meeple-placement, resource management “ game. The intended audience would be two-fold, initially publishers and companies to receive the game and market… Continue reading Traditional or Online Conceptual Editorial Masthead (Logo) Design

Colour

“Colour defines our world and our emotions” (Feisner 2006). It will be one of, if not the first thing you notice about a board game, and therefore it appears obvious that a good colour palette would be viable in producing a well received game. Within a board games design, it is believed good use of… Continue reading Colour