“Colour defines our world and our emotions” (Feisner 2006). It will be one of, if not the first thing you notice about a board game, and therefore it appears obvious that a good colour palette would be viable in producing a well received game. Within a board games design, it is believed good use of… Continue reading Colour
Category: Development Research Blog
Composition
How elements and objects are arranged in design is called composition. This presentation is usually intended to be shown in a visually pleasing way with the goal being to present information in a meaningful way (Bowers 1999). The first chance to see how well a designer has incorporated composition into a board-game is on the… Continue reading Composition
Conceptual Design
Conceptual design is a tool that, when used correctly can help to elevate content to a more complex level. It is in essence design that provides a concept or idea. Now applying this to board game covers and table top gaming in general, it became a first thought that this would be something designers would… Continue reading Conceptual Design
Typography
The topic of discussion in this blog will be board games, and will be exploring different aspects of graphic design and how they are used well, and how they aren’t. This first post will focus on typography and will analyse what it argues to be good typography before moving and redesigning what could be considered… Continue reading Typography